AI Insights · Timothy · October 2023
Top 5 Hospital Games on Android in Australia Q3 2023
Discover the performance of the top 5 hospital games on Android in Australia for Q3 2023, including weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 hospital games on the Android platform in Australia demonstrated varied performance. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Happy Hospital™: ASMR Game from DragonPlus Game Limited saw a peak in weekly revenue at around $10K in mid-July, before gradually declining to approximately $5.1K by the end of September. Weekly downloads showed a downward trend, starting at 3.5K at the end of June and dropping to about 788 by late September. Weekly active users remained relatively stable, fluctuating between 31K and 35K throughout the quarter.
Crazy Hospital®️ by Smart Fun Casual Games experienced a decline in weekly revenue from $3.5K at the end of June to $1.8K by the end of September. Weekly downloads had a brief spike in early July, reaching 807, but generally remained low, around 283 in late September. Active users also saw a decrease, starting at 2.4K and ending at 1.4K over the quarter.
Match Frenzy™ - Test ASMR from JoyPlay Pte.Ltd. showed significant growth in weekly revenue, starting at a modest $3 in late June and rising to over $3.1K by the end of September. Downloads peaked at 3.5K in early September before settling at 1.2K by the end of the month. Active users followed a similar trend, peaking at 4.1K in early September and then decreasing to 2.3K by late September.
Happy Clinic: Hospital Game by Nordcurrent Games had stable weekly revenue, fluctuating between $1.2K and $0.8K throughout the quarter. Downloads remained low but consistent, ranging from 107 to 157. Active users showed a slight decline, starting at 1.4K in late June and ending at 1.3K by the end of September.
Healthy Hospital: Save Doge from Casual Joy Games saw a decrease in weekly revenue from $437 at the end of June to $280 by late September. The game had minimal weekly downloads during the quarter, with no significant peaks. Active users remained steady, fluctuating slightly around 1.2K.
For more detailed insights and analysis, visit Sensor Tower.